PLAY SPRITE

This command will play an animated sprite.

  Syntax
PLAY SPRITE Sprite Number, Start Frame, End Frame, Delay Value
  Parameters
Sprite Number
Integer
The sprite number
Start Frame
Integer
The command defines the start frames to be played. These frames must have been previously set up using the CREATE ANIMATED SPRITE command
End Frame
Integer
The command defines the end frames to be played. These frames must have been previously set up using the CREATE ANIMATED SPRITE command
Delay Value
Integer
The Delay Value specifies the delay factor between animating frames. A low value is fast, a high value is slow

  Returns

This command does not return a value.

  Description

The command defines the start and end frames to be played. These frames must have been previously set up using the CREATE ANIMATED SPRITE command. The Delay Value specifies the delay factor between animating frames. A low value is fast, a high value is slow. The parameters should be specified using integer values. The frame number is incremented with each iteration of the PLAY SPRITE command. Therefore Play Sprite must be called for each frame of the animation to be displayed.

  Example Code
create animated sprite 1,"manwalking.bmp",1,16,16,1
cls
sprite 1,100,100,1
play sprite 1,0,10,100
print "sprite frame ",sprite frame(1)
do
loop
end
  See also

SPRITE Commands Menu
Index